At a Glance
Mobility: Controls are mostly simple and precision isn’t usually necessary, but the occasional quick time event may frustrate certain players. Also, there are no remappable controls available whatsoever.
Hearing: All dialogue is subtitled in the game, though there are no letterboxing options. Deaf players shouldn’t have much trouble playing the actual game, but much of the game’s scare tactics revolve around audio so there may be difficulty experiencing certain things in the game.
Vision: Colorblind players shouldn’t have much trouble as there are no color specific objects in the game. There also brightness options that can be adjusted to the users preference.
At a Glance
Wolfenstein II has fully customizable controls on the PC. Every action, including jump, throw-grenade, fire-right-weapon, and melee can be remapped to the keyboard or even the mouse buttons. The mouse sensitivity can be altered for the camera controls and there are certain toggle features you can turn on for buttons like sprint. You can turn on aim assist to direct your firing closer to enemies with less effort. It’s not a perfect function, as it doesn’t necessarily lock on to enemies, but it does help drift your bullets close to targets. There’s controller support available, which is good because playing with just a mouse isn’t really an option. Wolfenstein II’s gameplay is very accessible and as long as you play on very easy mode, I don’t see many problems for gamers with fine motor skill impairments.
At a Glance
Mobility: Remappable control options are available. Controls are very simple and require very little precision.
Hearing: All dialogue is subtitled in the game, though captions aren’t always reliable. Music isn’t an important aspect of the game so deaf players should have no problem experiencing the game.
Vision: Colorblind players shouldn’t have much trouble as there are no color specific conflicts in the game. However, there are no brightness level options available.
My name is Michael Matlock, but I also go by the name Crippled Critic. I'm an Accessibility Expert and spent the last 10 years of my life helping disabled gamers play videogames, the best way they can. I'm a YouTuber, a gaming journalist, and a public speaker.
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